Extends:
Modifiers:
Source code
SpatialFear.Speedy%%
%function_comment% | float | AltAccuracy | ||
%function_comment% | bool | bBringingUp | ||
%function_comment% | bool | bFirstFire | ||
%function_comment% | bool | bIsSlave | ||
%function_comment% | bool | bSetup | ||
%function_comment% | localized | string | DoubleName | |
%function_comment% | int | DoubleSwitchPriority | ||
%function_comment% | int | hitdamage | ||
%function_comment% | texture | MuzzleFlashVariations[5] | ||
%function_comment% | float | m_fDelta | ||
%function_comment% | int | m_nFireCount | ||
%function_comment% | Enforcer | SlaveEnforcer |
| AltFire (float Value) | |||
| Idle | AnimEnd () | ||
| ClientAltFiring | AnimEnd () | ||
| ClientFiring | AnimEnd () | ||
| AnimEnd () | |||
| ClientDown | AnimEnd () | ||
| ClientActive | AnimEnd () | ||
| DownWeapon | BeginState () | ||
| Active | BeginState () | ||
| ClientActive | BeginState () | ||
| ClientAltFiring | BeginState () | ||
| ClientFiring | BeginState () | ||
| float | BotDesireability (Pawn Bot) | ||
| BringUp () | |||
| ClientFiring | bool | ClientAltFire (float Value) | |
| ClientAltFiring | bool | ClientFire (float Value) | |
| Destroyed () | |||
| DropFrom (vector StartLocation) | |||
| AltFiring | EndState () | ||
| ClientFiring | EndState () | ||
| Active | EndState () | ||
| ClientAltFiring | EndState () | ||
| NormalFire | EndState () | ||
| ClientDown | EndState () | ||
| Fire (float Value) | |||
| bool | HandlePickupQuery (inventory Item) | ||
| PlayAltFiring () | |||
| PlayFiring () | |||
| PlayIdleAnim () | |||
| PlayRepeatFiring () | |||
| PostBeginPlay () | |||
| ProcessTraceHit (Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z) | |||
| Active | bool | PutDown () | |
| Idle | bool | PutDown () | |
| RenderOverlays (canvas Canvas) | |||
| SetDefaultDisplayProperties () | |||
| SetDisplayProperties (ERenderStyle NewStyle, texture NewTexture, bool bLighting, bool bEnviroMap) | |||
| setHand (float Hand) | |||
| SetSwitchPriority (pawn Other) | |||
| SetTwoHands () | |||
| SetUpSlave (bool bBringUp) | |||
| float | SwitchPriority () | ||
| Tick (float fDelta) | |||
| NormalFire | Timer () | ||
| ClientFiring | Timer () | ||
| AltFiring | Timer () | ||
| ClientAltFiring | Timer () | ||
| TraceFire (float Accuracy) | |||
| bool | WeaponSet (Pawn Other) |
{
hitdamage=20
DoubleName="Double Enforcer"
MuzzleFlashVariations(0)=Texture'Botpack.Skins.Muz1'
MuzzleFlashVariations(1)=Texture'Botpack.Skins.Muz2'
MuzzleFlashVariations(2)=Texture'Botpack.Skins.Muz3'
MuzzleFlashVariations(3)=Texture'Botpack.Skins.Muz4'
MuzzleFlashVariations(4)=Texture'Botpack.Skins.Muz5'
DoubleSwitchPriority=2
fDesiredRate=0.250000
Icon=Texture'Botpack.Icons.UseAutoM'
bInstantHit=True
WeaponDescription="Classification: Light Pistol"
InstFlash=-0.200000
InstFog=(X=325.000000,Y=225.000000,Z=95.000000)
AmmoName=Class'Botpack.Miniammo'
PickupAmmoCount=30
bAltInstantHit=True
FiringSpeed=1.500000
FireOffset=(Y=-10.000000,Z=-4.000000)
MyDamageType=shot
shakemag=200.000000
shakevert=4.000000
AIRating=0.250000
RefireRate=0.800000
AltRefireRate=0.870000
AltFireSound=Sound'UnrealShare.AutoMag.shot'
CockingSound=Sound'Botpack.enforcer.Cocking'
SelectSound=Sound'Botpack.enforcer.Cocking'
DeathMessage="%k riddled %o full of holes with the %w."
NameColor=(R=200,G=200)
bDrawMuzzleFlash=True
MuzzleScale=1.000000
FlashY=0.100000
FlashO=0.020000
FlashC=0.035000
FlashLength=0.020000
FlashS=128
MFTexture=Texture'Botpack.Skins.Muz1'
AutoSwitchPriority=2
InventoryGroup=2
PickupMessage="You picked up a Speedy!"
ItemName="Speedy"
PlayerViewOffset=(X=3.300000,Y=-2.000000,Z=-3.000000)
PlayerViewMesh=LodMesh'Botpack.AutoML'
PickupViewMesh=LodMesh'Botpack.MagPick'
ThirdPersonMesh=LodMesh'Botpack.AutoHand'
StatusIcon=Texture'Botpack.Icons.UseAutoM'
bMuzzleFlashParticles=True
MuzzleFlashStyle=STY_Translucent
MuzzleFlashMesh=LodMesh'Botpack.muzzEF3'
MuzzleFlashScale=0.080000
MuzzleFlashTexture=Texture'Botpack.Skins.Muzzy2'
PickupSound=Sound'UnrealShare.Pickups.WeaponPickup'
bHidden=True
Mesh=LodMesh'Botpack.MagPick'
bNoSmooth=False
CollisionHeight=12.000000
Mass=10.000000
}